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Gaming and animation: for art’s sake, for a living


by Anne Bothwell 15 Aug 2008 6:33 PM

Manny mentioned two installations at The Program inspired by the virtual world Second Life. Today I came across another, by Marc Owens. He explores identity – how our perceptions and behavior differ from the real to the virtual world, whether the issue is death or crossing genders. Sidenote 1: The article is on one of […]

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Manny mentioned two installations at The Program inspired by the virtual world Second Life. Today I came across another, by Marc Owens. He explores identity – how our perceptions and behavior differ from the real to the virtual world, whether the issue is death or crossing genders.

Sidenote 1: The article is on one of the more interesting art Web sites I came across this week.

Sidenote 2: Academic types interested in these identity questions might like this compilation of research into gender and games from Serious Game Design.

Back here in Dallas, perhaps you, like me, are interested in learning more about different types of animation or you’re curious how to break into the gaming industry. A fun and painless way to get started: Women in Film Dallas is hosting a panel discussion featuring some of the city’s leading female animation producers and more at a program called “Making It Frame By Frame.”

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